4th And Inches Video Game
4th & Inches | |
---|---|
Programmer(s) | Honour (C64) Sculptured Software (ports) |
Publisher(s) |
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Designer(south) | Bob Whitehead |
Composer(s) | Ed Bogas |
Platform(southward) | Commodore 64, Apple tree IIGS, MS-DOS, Amiga, Mac Os |
Release | 1987 (C64) 1988 (ports) |
Genre(s) | Sports (American football) |
Fashion(s) | Single-player, Multiplayer |
4th & Inches is an American football sports game by Accolade. It was released for the Commodore 64 in 1987 and ported to Apple IIGS, MS-DOS, Amiga, and Mac Os past Sculptured Software in 1988.[ane] Information technology was designed past Accolade co-founder, Bob Whitehead.[1] [2] An expansion pack, Team Construction Disk, was released in 1988.
Description [edit]
Similar other sports games past Bob Whitehead, 4th & Inches was hailed upon release, combining the activity of previous titles with the new feature of strategic play calling.[ii] For the first time in a computer football game, players could choose from a number of plays. The player initially designated a germination and then selected one of v plays based on the formation. These plays included a great number of offensive strategies, including draws, curls, sweeps and long bombs, among others. Defensive tactics equally were varied, with the player being able to cull a defensive germination based on what they thought the opponent would attempt.
The game required the player to select a position to command earlier the play began while on offense, but was not able to switch control during the activeness.[two] Because in that location was a limited area of the field in view at any one time, it occasionally prevented the role player from seeing important parts of the play develop. Rather than scrolling smoothly when the player being controlled would reach the edge of the screen, every bit modern football simulations do, it re-drew the visible section of the field entirely, placing the controlled thespian in a new position on the screen. While on defence force, the player being controlled could not be changed either but would be automatically selected as the player closest to the offensive ball carrier on each screen redraw.
4th & Inches followed another title for Accolade (too designed and programmed by Whitehead): HardBall!, a baseball game game. Many of the graphics and several sound effects from that game were re-used in 4th & Inches.
Development [edit]
The original version for the Commodore 64 (1987) was designed and programmed by Accolade co-founder, Bob Whitehead. The ports for the other systems followed in 1988,[i] with Sculptured Software doing the porting. These versions were programmed by Craig Conder (Amiga), Tony Manso (Apple tree TwoGS) and John Motter (DOS).[i] [2]
Reception [edit]
Reckoner Gaming Globe canonical of 4th & Inches ' combination of arcade action and playbook-based strategic play. It criticized the lack of league play or alternatives to the unmarried available team, but concluded that the game was "a welcome addition to the genre".[three] The Commodore 64 version of the game sold more than 50,000 copies.[4]
References [edit]
- ^ a b c d fourth & Inches at MobyGames
- ^ a b c d "quaternary and Inches: Honour" from GameSpot
- ^ Lee, Wyatt (December 1987). "The Electronic Gridiron". Figurer Gaming World. p. xvi.
- ^ L. R. Shannon (November 22, 1988). "PERIPHERALS; Games That Mean Business concern". The New York Times . Retrieved March 23, 2022.
External links [edit]
- 4th & Inches at MobyGames
4th And Inches Video Game,
Source: https://en.wikipedia.org/wiki/4th_&_Inches
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